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However, this is the best map for vanilla console with no dlc maps. River Run has all the resources, connections, and 74% building area. You need to consider the type of transport connections a map has, how much land and water the map has, and the type of resources the map contains.īecause of this, the best map is River Run. There are several factors to look at when you are choosing a map to build your Cities: Skylines city on.
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They also promote the community’s crazier mods as well.First, you need to choose the right map for your city. They give out congratulatory mugs to select contributors as some of the game’s official promotion uses community-made maps. So if you enjoyed their products and have the extra cash why not throw them a few quid as a way to say thanks? Saying thanks on the forums would do good too.įittingly, the team behind Cities Skylines is showing a good example on this. Some contributors have a tip jar- using services like Patreon or PayPal. Besides, the area with the river is unplayable anyway.Įven if you don’t use the mods or any extra content, their very existence contributed to other interesting things. Bethesda was clearly inspired by the modders introducing customisable buildings when making the Hearthstone DLC for Skyrim, and Avalanche Studios clearly admitted how the new multiple tethers in Just Cause 3 that can be deployed is due to mods made on Just Cause 2.Ĭommunity support via mods and user-generated content helps a game to continue to grow, and help more players to find joy and delight when laying. The execution however, was botched and rife with issues, which we should be glad that the system was withdrawn so quickly.Īs you can see, the beaches may be accurate, the land area is missing a lot of things to make it look beautiful.
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To give it out just for free for the whole community to experience is noble of them. No wonder Valve and Bethesda was thinking of monetising mods, not only for their own coffers, but to reward the modders monetarily too. With that experience, I grew a newfound appreciation of modders and content creators who make all of this content, completely free of charge.Ĭreating content like this, even the simple maps, takes a lot of hard work and dedication. So I rushed it, taking creative liberties and skipping the whole thing about replicating the topography (tedious, not enough information to work with is to be blamed), and got it published in Steam Workshop not long after that. I had spent almost a week on and off doing it, and could not imagine pouring more time to it. YGX535j1IgĪlso, making everything correct by hand is tedious. With that discovery, a change of plans was required, and a search for another suitable location in Malaysia was made. Even with a better height map, KL’s geography isn’t as interesting to build on.Can barely see a difference of height, just random blops of land. The height maps supplied by terrain.party isn’t as in depth for Malaysia.KL is 243 km 2 in size, it won’t fit if I want to make the map in a 1:1 scale.This image can then be imported to Cities: Skylines Map Editor, and with some touch-ups, poof! a playable map!įirst natural instinct is to try make a map based on Kuala Lumpur. There’s a tool called terrain.party that can take a 10x10km square of any place in the world to be converted into a height map image. Through reading on various tutorials, including this one in particular, I found out why there’s plenty of maps based on real places. Maps inspired by real-life locations seemed to be popular, and seeing how there was not many of them are for Malaysia, I tried to create one. Yet Cities: Skylines also allows simpler content, like maps and buildings designed using in-game assets to be published as well. Steam Workshop is displayed front and center in the main menu, encouraging players to try it out. Maxis as a development studio also closed its doors too as a result. The game did not do well enough, as fans outraged and disappointed with what the game offers.
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Only in 2013 SimCity reappeared as a reboot, but made plenty of odd game design choices, such as the always-online requirement (yet not always-working, and later to be patched in offline support), less room for creative expression on designing the cities, and no mod support.
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SimCity grew in popularity over time, but the series was seemingly left untouched as developer Maxis had a new-found success in the human-simulator/doll house/god game The Sims. An odd title for its time, SimCity pushed the notion that video games can be more than just having fun, and can be a bit educational too. City builders, as a genre, is interesting.īorn from the release of SimCity, where creator Will Wright found that building the cities for maps of a helicopter shooter game he was designing to be fun.